Gothenburg, Sweden
Software Engineer at Capture Visualisation AB and Indie Game Developer
Computer Games
Education
Chalmers tekniska högskola
Master of Science, Computer Science and Engineering
Experience
Capture Visualisation AB June 2015 - Present
Self-Employed June 2015 - Present
Capture Visualisation AB February 2014 - May 2015
Starside AB July 2013 - May 2015
Image & Form International AB October 2014 - April 2015
Autodesk July 2010 - June 2013
Illuminate Labs September 2009 - July 2010
Grin January 2008 - June 2009
SimBin Development Team AB April 2006 - December 2007
SLX Games July 2004 - January 2006
Skills
OpenGL ES, Xbox 360, Algorithms, Shaders, Lua, Game Engines, OOP, Computer Graphics, STL, Direct3D, HLSL, 3D Math, Video Games, Unity, Computer Games, Gameplay, Xcode, Java, iPhone development, Scrum, Win32 API, Game Mechanics, C++, Cross-platform..., Agile, Visual Studio, Objective-C, Multiplayer, Game Programming, GPU, Game Design, User Interface, Unity3D, GLSL, Game Development, DirectX, User Interface Design, Windows, Artificial Intelligence, Programming, OpenGL, iPhone, Subversion, PS3, C, Perforce, Scripting, Win32, Gameplay Programming, Computer Science