The Game Assembly Alumni

Adam Johansson

Sweden
Student på The Game Assembly / Hermods AB
Computer Games

Education
The Game Assembly   2014 — 2016
Game Art

Experience
The Game Assembly / Hermods AB   September 2014 - Present
Rotating Cube Games   2012 - 2012
Strong expo   2011 - 2011
TEAR - HL2 mod   2009 - 2010

Skills
Mudbox, Unreal Editor, Unreal Engine 3, Low Poly Modeling, Environment Art, Zbrush, UV mapping, Level Design, 3D Studio Max, Game Development, Texturing

Adam Persson

Malmo, Sweden
Student på The Game Assembly

Education
The Game Assembly   2015 — 2018

Adam Rosengren

Malmo, Sweden
Lead Prop Artist at Ubisoft Massive
Computer Games

Education
The Game Assembly   2008 — 2011

Experience
Massive Entertainment - A Ubisoft Studio   August 2013 - Present
Ubisoft Massive   March 2011 - December 2013
Starbreeze   August 2010 - March 2011
ArtistCentrum   2007 - 2008

Skills
Computer Games, Modeling, Maya, Texturing, Low Poly Modeling, Environment Art, Digital Sculpting, UV Mapping, Game Art, Video Games, Zbrush, 3D Studio Max, UV mapping, Unreal Editor, 3D, Game Development

Agnieszka Mikucka

Gothenburg, Sweden
2D/Character Artist at Image & Form
Computer Games

Education
The Game Assembly   2010 — 2013
Game Artist

Gotland University   2010 — 2010
Concept Art 1 and 2

University of Gävle   2004 — 2006
comic/story art

Experience
Image & Form   March 2013 - Present
Image & Form   July 2012 - February 2013

Skills
HTML, Flash, Illustrator, Comic Art, Concept Design, Game Development, Pixel Art, Zbrush, Conceptual Art, Concept Art, Drawing, Illustration, Photoshop, Inking, Storyboarding, Texturing, Comic Book Illustration, Game Art, Modeling, Maya, 2D graphics, 3D Modeling, Digital Illustration, Video Games

Ahmad Kadhem Al-Khateeb

Malmo, Sweden
Jr Analyst at Ubisoft Massive & Staff Sergeant at Försvarsmakten
Computer Games

Education
Militärhögskolan Halmstad   2014 — 2015
Military Academy Halmstad, Specialist officer, Staff sergeant

The Game Assembly   2012 — 2014
YH-examen, Level Design

Malmö högskola / Malmö University   2009 — 2012
Teacher degree (not complete), Mathematics

Bernadotte Gymnasiet   2002 — 2006
Samhällsprogram, inriktning uniformsyrken, Political Science and Government

Experience
Försvarsmakten   July 2015 - Present
Massive Entertainment - A Ubisoft Studio   January 2015 - Present
Swedish Armed Forces   May 2012 - July 2015
Massive Entertainment - A Ubisoft Studio   September 2014 - December 2014
Starbucks   March 2012 - May 2013
Municipality of Staffanstorp   August 2011 - June 2012
Malmö Stad   February 2010 - June 2012
GdR Säkerhet   August 2007 - April 2011
Save the Children   June 2009 - August 2010
Rajala proshop   August 2008 - March 2009

Skills
Xbox One, PC Games, Audio Testing, Team Leadership, Photoshop, Maya, Unreal Development Kit, Development Testing, Level Design, Photography, Video Games, Quality Control, JIRA, Film Analysis, IP Development, Unity3D, Team Building, Research, C#, Training, Analysis, Game Development, Playstation 4, Tutoring, Teaching

Alexander Loodin Ek

Stockholm County, Sweden
Tools Programmer at DICE (EA Digital Illusions CE AB)
Computer Games

Education
The Game Assembly   2008 — 2010
Bachelor of Science (BS), Game Programming

Experience
DICE (EA Digital Illusions CE AB)   June 2014 - Present
SimBin Studios AB   October 2013 - June 2014
SimBin Development Team AB   July 2011 - October 2013
Snow Castle AS   March 2011 - June 2011
Imperial Game Studio   August 2010 - February 2011
Bring Express AS   May 2006 - July 2008

Skills
ActionScript, HLSL, Subversion, Unity3D, Windows, C#, Objective-C, Visual Studio, Video Games, HTML/XML, Scaleform, Game Development, STL, Shaders, DirectX, Android, C++, Artificial Intelligence, Perforce

Amanda Elm

Lund, Sweden
Graphic Artist på Image & Form International AB
Computer Games

Education
Gymnasieskolan Spyken   2009 — 2012
Naturvetenskap

The Game Assembly   2012 — 2015
Game Art

Experience
Image & Form International AB   April 2015 - Present
Image & Form International AB   August 2014 - March 2015

Skills
Photoshop, 2D art, Maya, Digital Illustration, Zbrush

Americo Albuquerque

Lund, Sweden
Have a job :)
Computer Games

Education
The Game Assembly   2009 — 2012

The Game Assembly   2009 — 2012
Computer Games and Programming Skills

Experience
Mobenga   January 2014 - Present

Skills
Windows, Gameplay Programming, Perl, HLSL, C++, WebGL, PHP, Mac OS X, iOS, HTML5, Java, Game Development, Python, Apache 2, Android, XML, ASP, Pascal, XSLT, C, Basic, HTML, .NET, HTML 5, JavaScript, GLSL, DirectX, Linux, Web Development, OpenGL, Lua

Andrea Harty

Lund, Sweden
Illustrator and game art student
Arts and Crafts

Education
The Game Assembly   2014 — 2016
Game Artist

NMIT Preston   2012 — 2013
diploma, Illustration

Humanus Gymnasium   2006 — 2009


Skills
Drawing, Illustration, Art, Fine Art, Digital Illustration

Andreas Broqvist

Halland County, Sweden
Game programmer
Computer Games

Education
The Game Assembly   2011 — 2014
Advanced Vocational Education, Game programming


Skills
Artificial Intelligence, CSS, Gameplay Programming, Visual Studio, Game Programming, Programming, OOP, XML, Lua, C#, C++, Game Development

Andreas Nordahl

Skane County, Sweden
Studerande
Information Technology and Services

Education
The Game Assembly   2015 — 2018

Nils Fredrikssons Utbildning i Svedala   2003 — 2005
KY, IT-Lösningar i Praktiken (KY)

Sundsgymnasiet   2000 — 2003
Teknikprogrammet

Experience
Wikan Personal AB   May 2015 - August 2015
InfoCare Service AB   April 2013 - August 2014
Tieto   October 2010 - March 2013
RSIT   April 2009 - September 2010
ITT - InformationsTeknikTjänster   July 2007 - March 2009
Poolia AB   November 2006 - April 2007
InfoCare Service AB   June 2005 - October 2006

Skills
Vänlig, Glad, Social Skills, Zenworks, Outlook, Stresstålig, Networking, Always Willing to Learn, TCP/IP, Windows XP Pro, Wireless Networking, Troubleshooting, Positivity, Hardware Installation, HTML, Software Installation, Customer Support, Android, Microsoft Windows 98, Citrix, Customer Service, Logical Thinker, Windows 7, Microsoft Office, Problem Solving, Computer Hardware

Anton Hansson

Malmo, Sweden
Game Programmer at Free Lunch Design
Computer Games

Education
The Game Assembly   2009 — 2011
Game programming

Experience
Free Lunch Design   October 2013 - Present
Riva Digital   March 2013 - October 2013
Junebud   April 2012 - June 2012
Junebud   August 2011 - April 2012

Skills
C#, Game Programming, Gameplay, C++, Hansoft, Game Development, Java, Unity3D, Gameplay Programming, Python, Game Design, Programming, Level Design

Antonio Lindell-Quelhas

Skane County, Sweden
Junior Programmer at Tarsier Studios
Computer Games

Education
The Game Assembly   2011 — 2014
Student, Game Development, Game Programming

Ljud- & Bildskolan Lund   2008 — 2011
Game Development, Multimedia, Programming

Experience
Tarsier Studios   April 2014 - Present
Tarsier Studios   September 2013 - April 2014
The Game Assembly / Hermods AB   August 2011 - April 2014
Aikona Games AB   February 2011 - April 2011
Aikona Games AB   February 2010 - April 2010

Skills
Gameplay Programming, CSS, Programming, C++, Game Programming, HLSL, Visual Studio, Game Development, Unity3D, C#, XNA, Zbrush, Maya, Dreamweaver, HTML, DirectX, Mudbox, Photoshop

Benjamin Fahlgren

Malmo, Sweden
Game Programmer at Planeto AB
Computer Games

Education
The Game Assembly   2010 — 2013
Advanced Vocational Degree, Game Programming

Experience
Planeto AB   August 2015 - Present
Zero Point Software A/S   September 2013 - June 2015
Full Control ApS   April 2013 - August 2013
Full Control ApS   September 2012 - April 2013

Skills
Lua, Game Development, Debugging, Gameplay, C++, C#, Gameplay Programming, Game Programming, Visual Studio, Unity3D, Agile Methodologies, Network Programming, Unity, Scrum, HLSL, Artificial Intelligence

Carl Ahlberg

Sweden
Student at The Game Assembly

Education
The Game Assembly   2014 — 2017
Kvalificerad yrkeshögskoleexamen, Level Design

LBS Helsingborg   2011 — 2014
Estetiska Programmet - Grafisk Design


Skills
Photoshop, Valve Hammer Editor, Unity, Maya, Level Design

Daniel Duh

Finland
Former student @ The Game Assembly
Computer Games

Education
The Game Assembly   2011 — 2014
Level-Design

Hässleholms Technical School, Hässleholm, Sweden   2003 — 2006
Natural Sciences

Experience
Nordic Game Conference   June 2012 - June 2013
3 Vision Telemarketing Telenors business department   April 2009 - September 2009
Allsite, Hässleholm. Sweden   October 2007 - November 2008
IO Interactive   March 2007 - October 2007
Wahlqvist Matcentra ICA   June 2003 - August 2004
Lursjöbaden HBs   June 2001 - August 2002

Skills
Unity3D, •Unity (Indy and Pro), •HTML, •Handplane, •Table-based (SC2, TQ), Unreal Engine 3, •Havok - tools, •Adobe Photoshop, Game Development, •Pixologic Z-brush, •Quixel dDo, •Audacity, •Hammer, •Mental Mill, •Physical Based..., Texturing, 3D, •TitanQuestEditor, •Quixel nDo, •Microsoft Office Suit, •Xml, •C#, •World Machine..., Maya, •3D Studio Max, •Lua, •Node-based (Kismet), •migNormal - tools, •xNormal, •Sony Vegas Video, •Unreal Development Kit, •Autodesk Maya, •Autodesk Mudbox, •Tortoise-SVN

Daniel Jansson

Stockholm, Sweden
Game Designer at Expansive Worlds
Computer Games

Education
The Game Assembly   2011 — 2014
Level Design

Malmö högskola / Malmö University   2010 — 2011
Creative Writing

Lunds universitet / Lund University   2009 — 2010
Creative Writing

Mälardalens högskola / Mälardalen University   2006 — 2007
Elementary Education and Teaching

Halmstad University   1999 — 2002
Bachelor's degree, History

Carlforsska Gymnasiet   1995 — 1998
Gymnasieexamen, Business Administration and Management, General

Experience
Expansive Worlds   September 2013 - Present
Systembolaget   April 2008 - August 2011
COG Games   December 2006 - September 2009
Bodycote Värmebehandling AB   March 2007 - April 2008
ICA Maxi Stormarknad Hälla   January 1996 - March 2007

Skills
Writing, Gameplay, Lua, Maya, Unity3D, Computer Games, Game Design, Unreal Engine 3, Level Design, Game Development, C#

Daniel Johnsson

Malmo, Sweden
Student at The Game Assembly / Hermods AB
Computer Games

Education
The Game Assembly   2013 — 2015

Hjo konstskola   2011 — 2012
Illustration, Sketching, Art

Experience
The Game Assembly / Hermods AB   September 2013 - Present
Nordic Game Conference   May 2015 - May 2015
Nordic Game Conference   May 2014 - May 2014
Freelancing Illustrator   August 2011 - September 2013

Skills
UV mapping, Maya, Illustration, Texturing, Character Modelling, Zbrush, Photoshop, Digital Illustration, Graphic Design, 3D Modeling

Daniel Knutsson

Skane County, Sweden
3D Animator at Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly   2010 — 2012
Advanced vocational education, Game art

Blekinge tekniska högskola   2007 — 2010
Bachelor's degree, Game design

Experience
Massive Entertainment - A Ubisoft Studio   August 2012 - Present

Skills
Maya, Unreal Editor, 3D, Character Animation, Unity3D, Game Development, Computer Animation, 3D Animation, Autodesk MotionBuilder, Unreal Engine 3, Photoshop, Character Rigging

David Hansson

Helsingborg, Sweden
Quality Analyst Engineer at DICE (EA Digital Illusions CE AB)
Computer Games

Education
The Game Assembly   2012 — 2015

Experience
DICE (EA Digital Illusions CE AB)   April 2015 - Present
DICE (EA Digital Illusions CE AB)   September 2014 - April 2015
Nordic Game Conference   May 2013 - May 2013

Skills
C#, Visual Studio, C++, Microsoft Visual Studio, Java, Programming, TinyXML, CSS, Game Programming, Visual Basic, OOP, HTML, Scrum

David Olofsson

Stockholm County, Sweden
3D Artist på DICE (EA Digital Illusions CE AB)
Computer Games

Education
The Game Assembly   2011 — 2014
3D Art, 3D Art

Experience
DICE (EA Digital Illusions CE AB)   April 2014 - Present
DICE (EA Digital Illusions CE AB)   September 2013 - April 2014
DICE (EA Digital Illusions CE AB)   June 2012 - August 2012

Skills
Game Development, 3D modeling, Maya, Environment Art, Photoshop, 3D rendering, World Machine, Mudbox, Hard Surface Modeling, Texturing, High Poly Modeling, Digital Sculpting, Z-brush

Diana Berg

Malmo, Sweden
3D Artist at Copenhagen Creators
Computer Games

Education
The Game Assembly   2012 — 2015
Advanced Vocational Education Degree, Game Art

Cybergymnasiet Malmö   2009 — 2012

Experience
Copenhagen Creators   April 2015 - Present
The Game Assembly / Hermods AB   September 2012 - April 2015

Skills
Digital Art, 3D, Game Development, Illustration, Zbrush, Maya, Digital Painting, Photoshop

Emil Hansson

Sweden

Education
The Game Assembly   2015 — 2018
Game Programming

Berga Gymnasiet Eslöv   1998 — 2001
Technical upper secondary school

Experience
Steinberg Media Technologies GmbH   October 2009 - September 2014
KRS Scandinavia   October 2009 - December 2013
MI7   December 2004 - August 2009

Emil Johansson

Lund, Sweden
Junior Level designer at Massive A Ubisoft Studio
Computer Games

Education
The Game Assembly   2009 — 2012
Vocational, Game Art

Blekinge tekniska högskola   2005 — 2008
Bachelor of Mediateknik, Game Design

Experience
Massive - A Ubisoft Studio   March 2012 - Present
Massive - A Ubisoft Studio   August 2011 - March 2012

Skills
Texturing, Game Mechanics, Level Design, Environment Art, Unreal Engine 3, Maya, Low Poly Modeling, Photoshop, Game Design, ZBrush, Multiplayer, 3D, Video Games, 3D Modeling, MMO, Gameplay, Perforce, Game Development, Computer Games

Emil Lindfors

Finland
Computer Graphics
Computer Software

Education
The Game Assembly   2015 — 2018
Bachelor’s Degree, Game Art

Aalto University   2012 — 2017
Computer Science

Pajulahden urheiluopisto
Massage Therapist

Experience
Futuremark   September 2014 - May 2015
Verkkokauppa.com Oyj   September 2013 - September 2014
Pulp Agency   2012 - 2013

Skills
Programming, English, HTML, Teamwork, Photoshop, ZBrush, Team Leadership, Python, Windows, Computer Graphics, Modo, Microsoft Office, Can Do Approach, Maya, Substance Designer, C++

Gustaf Samuelsson

Skane County, Sweden
AI/Gameplay Programmer Intern at Tarsier Studios
Computer Games

Education
The Game Assembly   2013 — 2016
Game programming

LBS   2010 — 2013
Student, Spel- och mediedesign


Skills
Game Development, Animation, 3D Modeling, Photoshop, Maya, Visual Studio, Gameplay Programming, Object Oriented Design, 3D Math, Rigging, C#, Shaders, Unity3D, C++, Artificial Intelligence, XML, Lua, Data Oriented Design

Gustav Bouvin

Malmo, Sweden
Level Designer
Computer Games

Education
The Game Assembly   2011 — 2014
Level Design

Santa Barbara City College   2010 — 2011
Animation and Game design certificate

Högskolan på Gotland / Gotland University   2009 — 2010


Skills
Texturing, Lua, Unreal Engine 3, C#, Maya, Photoshop, Unity3D, Level Design

Harald Johansson

Malmo, Sweden
App Programmer
Computer Games

Education
The Game Assembly   2008 — 2011
Game Programming

Blekinge Institute of Technology   2006 — 2008

Experience
Massive Entertainment - A Ubisoft Studio   June 2014 - Present
VisualDreams   September 2010 - June 2014
3 minute entertainment   March 2008 - June 2008

Skills
HTML, C#, HLSL, DirectX, Unity3D, Visual Studio, C++, Game Development, Game Programming, Programming, iPhone, XML, Gameplay Programming

Henrik Sandin

Malmo, Sweden
Student at The game assembly
Computer Games

Education
The Game Assembly   2014 — 2016
Level Design

Backaskolan

NTI-Malmö

Experience
Nordic Game Confrence   May 2015 - May 2015

Skills
Environmental Artist, XML, Game Testing, Level Design, Game Development, Unreal Engine, Photoshop, Maya, Video Games, Unity

Ida Sofie Eriksson

Malmo, Sweden
Game Artist
Computer Games

Education
The Game Assembly   2013 — 2016
Game Artist

Nackademin yrkeshögskola   2009 — 2011
Digital Graphics

GUC - Grafiskt Utbildnings Center   2006 — 2009
High School, Multimedia/ Digitalt Skapande

Experience
Vreta Elinstallationer AB   October 2012 - August 2013
AlphaVille AB   January 2011 - June 2011

Skills
Texturing, Rendering, Photoshop, Animation, 3D, Video Games, Lighting, Zbrush, Modeling, Drawing, Game Development, 3D Modeling, ZBrush, UV mapping, Maya, Concepts, Mental Ray, After Effects, Vray, Concept Design

Jenny Kupka Wennberg

Lund, Sweden
Junior Level Designer intern på Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly   2013 — 2016
Vocational university, Level Design

Leep School of Hair   2008 — 2008
Hairdresser diploma, Hairdresser

Experience
Massive Entertainment - A Ubisoft Studio   August 2015 - Present
The Game Assembly / Hermods AB   September 2013 - Present
Massive Entertainment - A Ubisoft Studio   March 2015 - March 2015
SHURGARD Europe   June 2011 - August 2012
JKW Styling (sole proprietorship)   December 2008 - January 2011

Skills
Adobe Premier Pro, Maya, C#, Scrum, Game Development, Unity3D, Valve Hammer Editor, XML, Photoshop, Unreal Editor, Marketing Communications, Pre-production, Level Design, 3D Modeling, Game Design, Sales Management

Jesper Hellberg

Malmo, Sweden
Level Design student at The Game Assembly
Computer Games

Education
The Game Assembly   2013 — 2016
Level Design

Experience
Tores Byggtjänst Backaryd AB   February 2011 - August 2013

Skills
C#, Photoshop, Unity3D, XML, Maya, Gameplay, Game Development, Game Design, Valve Hammer Editor, Scrum, Level Design, Video Games, Tortoise SVN, Unreal Editor, 3D Modeling

Joachim Lindkvist

Lulea, Sweden
Technical Artist Intern at Forgotten Key
Computer Games

Education
The Game Assembly   2014 — 2016
Yrkeshögskola, Technical Artist

Luleå tekniska universitet   2010 — 2013
bachelor, 3D, Art, Games, Film


Skills
Zbrush, 3D Studio Max, Unity3D, Mudbox, Texturing, 3D, Maya, UV mapping, Unreal Engine 3

Jonathan Gutman

Lund, Sweden
Game Developer
Computer Games

Education
The Game Assembly   2014 — 2016

Malmö högskola / Malmö University   2010 — 2013
Kandidatexamen, Industrial and Product Design

Fotoskolan Skåne   2009 — 2010
Fotografi

Malmö högskola / Malmö University   2008 — 2009
Design för hållbar utveckling / Design for sustainability


Skills
3D Modeling, Model Making, Concept Development, Industrial Design, Design Management, Photoshop, InDesign, Product Design, 3D Studio Max, Adobe Creative Suite, Solidworks, Rendering, Microsoft Visual Studio..., Interaction Design, C++, Graphic Design, 3D Rendering, Illustration, Illustrator, Design Strategy, Design Thinking, Concept Design, Sketching

Julia Persson

Stockholm, Sweden
Senior Sales Associate på GameStop
Retail

Education
The Game Assembly   2015 — 2018
Level Designer

Karolinska institutet   2013 — 2014

Experience
GameStop   September 2014 - Present
Studybuddy AB   September 2013 - Present
United Stage   June 2012 - August 2013

Skills
Sales, Teaching, Receptionist Duties

Kristoffer Bergman

Skane County, Sweden
Student på The Game Assembly
Computer Games

Education
The Game Assembly   2013 — 2016
Spelprogrammering, Spelprogrammering

The Game Assembly   2013 — 2015
Spelprogrammering

Experience
The Game Assembly   September 2013 - Present

Skills
DirectX, Game Development, Visual Studio, HLSL, Programming, C++, Game Programming, C#

Linnea Axelsson

Malmo, Sweden
Junior Gameplay Programmer at Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly   2012 — 2015
Game Programming

Spyken   2009 — 2012
Natural Science Programme

Experience
Massive Entertainment - A Ubisoft Studio   April 2015 - Present
Massive Entertainment - A Ubisoft Studio   September 2014 - April 2015
Friluftsfrämjandet (Swedish Outdoor Association)   August 2008 - June 2011

Skills
HTML, Programming, Photoshop, C++, C#, TinyXML, Game Development, HLSL

Marcus Berggren

Malmo, Sweden
Game Programmer Looking for work
Computer Games

Education
The Game Assembly   2012 — 2015

Sundsgymnasiet   2009 — 2012
Natural sciences’ programme with specialization in mathematics and computer science

Experience
Tarsier Studios   September 2014 - April 2015
Nordic Game Conference   May 2014 - May 2014
Nordic Game Conference   May 2013 - May 2013

Skills
Game Development, Unreal Engine 4, Lua, C++, DirectX, HLSL, Game Programming, GLSL, C#

Marcus Jacobsson

Helsingborg, Sweden
Generalist Programmer at Zero Point Software A/S
Program Development

Education
The Game Assembly   2012 — 2015
Game Programming

EC Utbildning   2010 — 2012

Experience
DICE (EA Digital Illusions CE AB)   September 2015 - Present
Zero Point Software A/S   June 2014 - April 2015
The Game Assembly / Hermods AB   September 2012 - April 2015

Skills
Multithreading, OOP, C#, Visual Studio, XML, Game Development, Scrum, Artificial Intelligence, DirectX, Shaders, Design Patterns, HLSL, Agile Methodologies, OpenGL, Programming, Gameplay Programming, Direct3D, Network Programming, C++, Object Oriented Design, Unity3D, RakNet, Linear Algebra, Software Development

Martin Wallin

Malmo, Sweden
Junior Audio Programmer (Intern) på Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly   2013 — 2015
Game Programmer, Spelprogrammering

Pauli Gymnasium   2007 — 2010
Naturvetenskap - Matematik/Dator

Experience
Massive Entertainment - A Ubisoft Studio   September 2015 - Present
Moriska Paviljongen   June 2011 - September 2013
Langley Hotel Gustavia   December 2010 - May 2011

Skills
C++, Sound Design, Bartending, Team Leadership, Visual Studio, Game Programming, Debugging, Object Oriented Software, WavePad, Game Design, Linear Algebra, Game Development, DirectX, HLSL, Reaper, FMOD, Scrum, Computer Music, Sound Programming, Multi-core Programming

Max John Folke Forsberg

Malmo, Sweden
Level Design Student på The Game Assembly / Hermods AB
Computer Games

Education
IT Gymnasiet Helsingborg   2012 — 2014
-, IT and Electronics, -

The Game Assembly
Level Design

Experience
The Game Assembly / Hermods AB   2014 - Present
Machinefloor Inc   February 2013 - May 2015
Helsingborgs stad   January 2013 - April 2013

Skills
Level Design, Creative Problem Solving, Creative Writing, Basic Java programming, Maya, Game Development, Technically Inclined, Amateur Historian, Tester

Mikael Danielsson

Berlin Area, Germany
Programmer at Yager Development
Computer Games

Education
The Game Assembly   2008 — 2010
C++ Programming

Experience
YAGER   August 2010 - Present

Skills
Perforce, Game Development, Unreal Engine 3, Xbox 360, Computer Games, PS3, Game Design, Gameplay Programming, Game Programming, Unreal Engine 4, Gameplay, Video Games, C++

Monika Mikucka

Malmo, Sweden
Game Student at The Game Assembly
Computer Games

Education
The Game Assembly   2014 — 2017
Game Art

Högskolan på Gotland / Gotland University   2013 — 2013
Concept Art

University of Skövde   2006 — 2009
Bachelor, Art, 3D, videogame

University of Gothenburg   2005 — 2006
Japanese

Experience
ACT   September 2012 - August 2014
Högskolan i Skövde   September 2012 - December 2012
Ädelfors Folkhögskola   September 2011 - September 2011
Appmazed AB   February 2011 - May 2011
Nintendo/Bergsala   March 2011 - March 2011
Image & form   September 2010 - December 2010
Svenska Kyrkan   June 2009 - October 2009
Högskolan i Skövde   2007 - 2008
ABF   August 2004 - May 2005

Skills
Photoshop, Dreamweaver, Illustration, Game Development, Logo Design, Concept Art, Texturing, 3D Modeling, Web Design, Video Games, Low Poly Modeling, Digital Illustration, Microsoft Office, Comics, Maya, After Effects, Illustrator, Adobe Acrobat, Storyboarding, Drawing, HTML, 3D, Concept Design, Art, Conceptual Design, Character Design, Modeling, Character Animation, CSS

Nina Moritz

Malmo, Sweden
Studying Game Programming at The Game Assembly
Computer Games

Education
The Game Assembly   2014 — 2017
Game Programming

Gotland University   2008 — 2011
Bachelor's degree, Game design and Graphics

Spyken   2004 — 2007
Aesthetics (art)

STS   2004 — 2004
English Language, A+

Järnåkraskolan
Junior High School

Experience
MonkeyPixel OÜ   December 2011 - August 2014
Keywords International   July 2011 - September 2011

Skills
Corona SDK, Mobile Games, Game Testing, GML, C++, Android Development, Microsoft Visual Studio..., Localization Testing, Computer Games, Game Art, Lua, Video Games, Level Design, Blender, Game Development, Character Animation, Gameplay, Game Theory, Game Design, Game Mechanics, Teamwork, Project Management, Game Programming, 3D Studio Max

Nina Olsson

Gothenburg, Sweden
Lead Game Development Artist at Newnorth Technology
Computer Games

Education
The Game Assembly   2013 — 2015
Technical Artist

Gamemaker   2007 — 2009

Experience
Newnorth Technology   August 2015 - Present
Morgis Art & Design   June 2011 - Present
PlayMagic Ltd   September 2014 - January 2015
Except Marketing AB   November 2011 - December 2011
VTD   October 2011 - December 2011
Studio Freaks Interactive   October 2010 - January 2011
Framgångsföretaget   2011 - 2011
Time Trap   July 2010 - September 2010
Paradox Interactive   January 2009 - August 2009

Skills
Art, Swedish, Game Development, Visual Effects, Traditional Animation, Scripting, 2D, Flash, Maya, Computer Games, 3D Modeling, Illustrator, 2D art, 3D, 2D graphics, Video Games, Zbrush, Game Design, English, ZBrush, Photoshop

Olivia van den Born

Lund, Sweden
Student på The Game Assembly

Education
The Game Assembly   2015 — 2018

Oskar Andersson

Stockholm, Sweden
Software Developer at Autodesk M&E
Computer Games

Education
The Game Assembly   2011 — 2014
Advanced Diploma in Higher Vocational Education, Game Programming

NTI Gymnasiet Malmö   2007 — 2010
Upper Secondary School

Experience
Autodesk Media & Entertainment   April 2014 - Present
BitSquid AB   September 2013 - April 2014
Nordic Game Conference   May 2013 - May 2013
Nordic Game Conference   May 2012 - May 2012

Skills
Havok, HLSL, Debugging, Game Development, C#, Object Oriented Software, C++, DirectX, XML, Agile Methodolgy, Game Programming, Network Programming, Lua

Oskar Reftel

Stockholm, Sweden
3D Artist at DICE (EA Digital Illusions CE AB)
Computer Games

Education
The Game Assembly   2011 — 2014

Ljud & Bildskolan i Varberg   2006 — 2008

Experience
DICE (EA Digital Illusions CE AB)   May 2015 - Present
Expansive Worlds   April 2014 - April 2015
Expansive Worlds   September 2013 - April 2014
The Game Assembly / Hermods AB   August 2011 - August 2013
QuickSearch   2009 - 2009
Ezy Webverkstaden   April 2008 - August 2008
ezy Webwerkstaden   2008 - 2008

Skills
UV mapping, C#, Zbrush, Rigging, Rigging and animating..., Texturing, Concept Design, Modeling, Character Animation, Character Designs, MEL, Animation, ZBrush, Unity3D, High poly character..., Conceptual Art, Mudbox, Maya, Game Development, 3D Modeling

Petrus Johansson

Malmo, Sweden
Student på The Game Assembly

Education
The Game Assembly   2013 — 2016

The Art Department   2014 — 2014
Head Painting

The Art Department   2013 — 2013
Fundamentals of Light and Form

Diagonalakademin Animation och Experimentfilm / Animation and Experimental film   2012 — 2013
2D and 3D Animation

Domen Konstskola / Domen Art School   2010 — 2012
Traditional Painting

Högskolan för design och konsthantverk: HDK / School of Design and Crafts   2010 — 2011
Bilderböcker för barn HDK / Childrens Book Course

Högskolan för design och konsthantverk: HDK / School of Design and Crafts   2009 — 2009
Serieteckning Grundkurs HDK / Cartooning Course


Skills
Photoshop, Environment Art, Maya, Illustration, Concept Art, Texturing, Game Development, Drawing, ZBrush

Petter Eriksson

Lund, Sweden
Junior Tools Programmer at Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly   2012 — 2015
Game Programming

Experience
Massive Entertainment - A Ubisoft Studio   April 2015 - Present
Massive Entertainment - A Ubisoft Studio   September 2014 - April 2015
Nordic Game Conference   May 2013 - May 2013

Skills
Artificial Intelligence, HLSL, C++, JSON, Programming, Level Design, Object Oriented Design, GLSL, Computer Games, C#, Lua, Game Development, XML

Petter Lundgren

Stockholm, Sweden
Software Engineer at DICE (EA Digital Illusions CE AB)
Computer Games

Education
The Game Assembly   2008 — 2010

Experience
DICE (EA Digital Illusions CE AB)   October 2014 - Present
DICE (EA Digital Illusions CE AB)   February 2013 - Present
Imperial Game Studio   June 2012 - January 2013
Imperial Game Studio   March 2011 - June 2012
Imperial Game Studio   August 2010 - March 2011

Skills
Perforce, Mobile Applications, Game Physics, C++, iOS, Unity3D, Android, Objective-C, Java, Game Development, Programming, Game Design, Databases, Gameplay, Video Games, Game Programming, MySQL, Lua, DirectX, Computer Games, HLSL, C#

Philip Olsson

Malmo, Sweden
JUNIOR ENVIRONMENT ARTIST (INTERN) på Massive Entertainment A Ubisoft Studio
Computer Games

Education
The Game Assembly

Experience
Massive Entertainment - A Ubisoft Studio   September 2015 - Present
The Game Assembly / Hermods AB   September 2013 - Present

Skills
ZBrush, Texturing, 3D Modeling, Photoshop, NDO, xnormals, Maya

Rasmus Friberg

Malmo, Sweden
Tools Programmer at Massive A Ubisoft Studio
Computer Games

Education
The Game Assembly   2009 — 2012

Experience
Massive - A Ubisoft Studio   April 2012 - Present

Skills
HLSL, Game Development, DirectX, Gameplay Programming, Lua, Gameplay, Game Programming

Rasmus Jansson

Malmo, Sweden
Junior Gameplay Programmer
Computer Games

Education
The Game Assembly   2012 — 2015
Game Programming

Vadsbogymnasiet   2009 — 2012
Natural science, Natural Sciences

Experience
Massive Entertainment - A Ubisoft Studio   April 2015 - Present
Massive Entertainment - A Ubisoft Studio   September 2014 - April 2015
The Game Assembly / Hermods AB   September 2012 - April 2015
Nordic Game Conference   May 2014 - May 2014
Ahsell   July 2013 - August 2013
Nordic Game Conference   May 2013 - May 2013

Skills
Game Programming, C++, Programming, Game Design, 3D Math, CSS, Gameplay, Artificial Intelligence, 3D graphics, Design Patterns, C#, OOP, Agile Methodologies, Object Oriented Design, Video Games, Direct3D, Game Development, HTML, Computer Games, DirectX, XML, Visual Studio, Lua, Havok, HLSL, Gameplay Programming

Ronnie Curtis

Malmo, Sweden
Game Artist at The Game Assembly / Hermods AB
Computer Games

Education
The Game Assembly   2014 — 2017
Game Artist

University of Teesside   1997 — 2000
Information Science BSc (Hons), Art, Design, Illustration, Web Design, Animation

Halton College   1996 — 1997
Bachelor of Technology (BTech), Art & Design Foundation

Experience
SPI Global Play   September 2007 - August 2014
SPI Global Play   2005 - September 2007
One Plus Promotions   August 2003 - May 2004

Skills
Typography, Vector Illustration, Storyboarding, Book Covers, Visual Communication, Graphic Design, HTML, Illustration, Illustrator, Adobe Creative Suite, Digital Illustration, Photoshop, InDesign, Dreamweaver, Posters, Digital Painting

Shing Wai Lennart Leung

Malmo, Sweden
Student programmer at The Game Assembly / Hermods AB
Computer Games

Education
The Game Assembly   2013 — 2016

The Game Assembly   2013 — 2016
Game Programming


Skills
Debugging, DirectX 11, Game Design, Photoshop, C++, Design Patterns, Game Development, Programming, Object Oriented..., C#, Tools, Lua, Visual Studios, XML, Video Games, Optimize, HLSL, Linear Algebra

Tobias Nyman

Stockholm County, Sweden
Game Programmer at Avalanche Studios
Computer Games

Education
The Game Assembly   2009 — 2012

Experience
Avalanche Studios   February 2012 - Present
The Game Assembly / Hermods AB   September 2009 - April 2012
Avalanche Studios   September 2011 - January 2012

Skills
Gameplay Programming, Game Development, Game Programming, Gameplay

Tomas Lif

Stockholm County, Sweden
Art Lead at Expansive Worlds
Graphic Design

Education
The Game Assembly   2010 — 2012

Kvarnby folkhögskola   2007 — 2008
Comics

Ballyfermot College of Further Education   2004 — 2006
Higher National Diploma in Classical and Computer animation, Animation

Experience
Expansive Worlds   January 2015 - Present
Expansive Worlds   September 2012 - Present
Freelancing   April 2006 - Present

Skills
Photoshop, Photography, Mudbox, Zbrush, Texturing, Game Development, Comics, Video Game Development, Maya, Animation, Illustration, Video Games, Storyboarding, Concept Design

Victor Malm

Lund, Sweden
Student på The Game Assembly
Computer Games

Education
The Game Assembly   2014 — 2016
Technical Artist

Ljud & Bildskolan Lund   2009 — 2012
Spel- och mediedesign

Experience
Flextrus AB   May 2011 - August 2014
Ljud & Bildskolan   February 2013 - May 2014

Skills
Python, Rigging, Photoshop, 2D graphics, Shaders, Maya, 3D, C#, After Effects, Particle Effects, Maya Dynamics, Unreal Engine, Character Rigging