Romania
CoFounder and Software Engineer
Computer Games
Education
PhD Student In GPGPU Programming 2008 — 2011
PhD, General-Purpose computation on Graphics Processing Units
Master in Software Engineering 2007 — 2009
Master, Computer Engineering
Faculty of Computing Engineering and Automatics 2002 — 2007
Software Engineer, Computers
Colegiul National Carol I 1998 — 2002
Informatica
Experience
KillHouse Games September 2012 - Present
Electronic Arts Mobile Romania June 2010 - September 2012
Ubisoft August 2008 - June 2010
Communication&Systèmes Romania September 2007 - August 2008
_ 2005 - 2008
Skills
Multithreading, Game Architecture, OpenGL ES, Multiplayer, Software Engineering, iOS development, Console, Time critical systems, Game Development, Game Programming, Code Review, Software Architecture, Kicking Ass, Tools, Performance Profiling, Software Design, OpenAL, Gameplay, iPhone development, Technical Design, HLSL, Rendering, Code Reviews, Linux, Programming, Software Development, Technology Metrics, Sound, Qt, Multiprocessor, Android, Network, Video Games, Networking, OSX, PS3, Graphics, OpenGL, Physics, Technology, 3D, GLSL, Development Tools, Cross-platform..., Computer Graphics, C++, Optimizations, iPhone, DirectX, Real time systems