Milano, Lombardia, Italy
Environment Artist / Texture Artist presso Unreal Vision Srl
Computer Games
Education
Autodesk U.S. 2012 — 2012
3DS Max 2013 Certified Professional, Autodesk U.S.
Autodesk U.S. 2012 — 2012
3ds Max 2012 Certified Professional Models to Motion, Official Exam Autodesk, 3D
Autodesk U.S. 2012 — 2012
3ds Max 2012 Certified Associate, Official Exam Autodesk 2012, 3D
Digital 3D s.r.l. 2012 — 2012
Rig and Adv. Animation (Autodesk 3DSMax - Adv Tools for 3D Animation;3DS MAX 2012 - RIG&ADV ANIM., 3D
Digital 3D s.r.l 2012 — 2012
Modeling and Sculpting : (Autodesk 3ds max 2012 - Advanced Modeling ; Autodesk Mudbox 2012), 3D
Digital 3D s.r.l. 2012 — 2012
Autodesk 3DS Max 2013 - Advanced Rendering, 3D
A.N.F.E. Palermo 2011 — 2011
Sviluppatore Grafico 3D, 3D
EUREKA ENGINEERING 2011 — 2011
Studente del corso di "Grafica 3d" - (Modulo di Base e Avanzato), 3D
EFFEX S.A.S. DI DIEGO ACQUISTO 2008 — 2009
Grafico 3d, 3D
I.P.S.S.C .T. "Gaetano Salvemini" Palermo (indirizzo Grafico Pubblicitario). 2003 — 2008
Diploma, Grafico Pubblicitario
Experience
Unreal Vision Srl September 2015 - Present
Potato Killer Studios May 2015 - Present
Hangman Digital July 2015 - September 2015
Freelance May 2011 - July 2015
Centro Stampa Architettura (Palermo). March 2009 - September 2012
Digital 3D s.r.l. June 2012 - June 2012
Digital 3D s.r.l. April 2012 - June 2012
Digital 3D s.r.l. January 2012 - March 2012
Studio Tecnico Ing. Scannavino November 2011 - February 2012
Studio Tecnico Associato di Architettura, Urbanistica, Design e Ambiente Fascella & Foto Archh. November 2010 - December 2011
Skills
iray, 3D rendering, 2D Software, 3d digital sculpting, Sketchbook Pro, Texturing, Rendering, Character Animation, Digital Sculpting, Adobe Photoshop, Photoshop, Strutturazione, Environment Art, 3DS MAX, Adobe Illustrator, Character Studio, Digital Painting, 2D to 3D conversion, Sviluppo di videogiochi, Illustrator, Video Games, Rigging, 3D Modeling, Texture Painting, Game Design, Modellazione 3D, Painting, Organic Modeling, 2D art, Animation, Texture Artist, Game Development, Animazione, Videogiochi, Character Rigging, Mudbox, Animazione personaggi, Mental Ray, Texture Art, Realizzazione in 3D, 3D Studio Max, 2D graphics, PhysX, 3D, Low Poly Modeling